Pixel Art Inspiration

2 February 2010

I was looking for some inspiration the other days for some pixel art tycoon city, and bumped into these absolutely perfect pixel art drawings. Shared.

Also, check out this cool Hong Kong pixel map.

I also remembered the good ol’ days when I was programming Dawn, the RPG browser game. And this brings back more ideas. Do you remember Illumia RPG?

Be The Dungeon Master

30 January 2008

maze_finished-dungeonthumb.png

How to be the Dungeon Master using only JavaScript and CSS? James Edwards explains how. It would be a nice touch for a top-down RPG game like Dawn.

The essence of our maze script lies in our ability to create a three-dimensional perspective from a two-dimensional map. But before we can make sense of how the perspective works, we must look at the map — or, as I’ll refer to it from now on, the floor plan.

The floor plan is a matrix that defines a grid with rows and columns. Each square in the floor plan contains a four-digit value that describes the space around that square — whether it has a wall or floor on each of its four sides. As we’ll see in a moment, we’ll use a 1 or a 0 for each of the four digits.

Read more »

Hoosgot Time To Help Me Code An RPG?

2 January 2008

I’m making this request now as it’s the 1st of January, 2008.

Hoosgot (as in “Who’s got?”) time to help me code a multiplayer, AJAX-enhanced, browser-based roleplaying game?

I’m talking, of course, about Dawn: Chronicles of Light, which is now a singleplayer, JavaScript browser-based (actually IE-based) game. Try it out if you got any time and let’s see what we can do together. The project is a hobby (for now) and is trying to be developed in order to get commercial. This means money.

Firefox Canvas 3D Extension Available

28 November 2007

The game has changed. Could this be the future of web-based (browser-based) games? Vladamir has detailed Canvas 3D in Firefox and has created an add-on that we can install:

There are two contexts provided by the extension. “moz-gles11″ follows the OpenGL ES 1.1 spec very closely, providing an almost identical API and feature set, and “moz-glweb20″ follows OpenGL ES 2.0 closely. Both are implemented directly on top of desktop OpenGL, so you must have support for at least OpenGL 1.5 on the desktop for the “moz-gles11″ context and OpenGL 2.0 for the “moz-glweb20″ context.

OpenGL was chosen as the base API for a number of reasons. It is a standardized, proven cross-platform API. 3D is a complex subject, and providing a fully-featured API will allow developers to create libraries and toolkits to abstract away the complexity in ways that are specific to their application, without being tied into a specific approach. Using a standard API also allows us to leverage the vast developer base out there who have OpenGL knowledge. OpenGL ES is also the standard for 3D on mobile devices, ensuring that any 3D content will be able to migrate to mobile devices as the web becomes more and more featureful on such devices.

Read more at Ajaxian.com. I am thinking about how would my game look like in Canvas 3D.

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