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Archive for: halo directx
Halo Reach X10, Game Development And Masterchief
I usually don’t write about games, not on Blog Tycoon, but this caught my attention as I’m working on a game myself. It’s not about the action, it’s about the atmosphere, skeleton movement, visual FX and overall impression. The game is pushing about four million polygons more than Halo 3 overall, we were told, with [...]
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